Weapon and Armor Proficiency: Master throwers gain no proficiency with any weapon or armor. Thrown: Weapons propelled by manual force, including bolas, darts, and nets. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com Strong transmutation; CL 16th; Craft Magic Arms and Armor, gaseous form, continual flame; Price +4 bonus. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). Thrown weapons are weapons that deal thrown damage. It would be an odd thing to leave out, given how detailed this game is. If the weapon has an item level of 10 or higher, the range increment is 20 feet. I want to try to keep it on par with a melee fighter as far as damage output, and if that's not possible, I want to have more utility. Ammunition (Thrown): Shuriken A shuriken is a small piece of metal with sharpened edges, designed for throwing. You could do some or all of the following:-Add 10 ft to the range increments listed for all throwing weapons (no change for weapons not built for throwing)-Reduce the range increment for improvised thrown melee weapons. Was trying to research a fun new playstyle and came across some threads from a few months back highlighting that throwing axes could use strength for both attack and damage. Improvised thrown weapon, DEX vs AC, no proficiency bonus, range 5/10, 1d4+DEX damage. Large weapons of mass destruction, such as ballistas, catapults, and rams. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. By these measures, throwing weapons are very well simulated in Pathfinder. The other restriction on thrown weapons is the ability to draw them. Pros: Even thrown weapons are viable with the warpriest, although you’ll probably need the marital focus feat so you can pick up ricochet toss to really get going. The improvised weapon section talks about taking a full round action to throw a two-handed weapon, so we did that for the throwing character, but everything else was pretty much made up. light. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Thrown splash weapons require no weapon proficiency, so you don’t take the –4 nonproficiency penalty. My usual go to is harpoons, but anything goes for this character. Thrown Weapon Trick (Ex): At 1st level and every two levels thereafter, a master thrower chooses one of the following thrown weapon tricks. 1 List of current thrown … Throw in (PUN!) I can't find it in the shop's inventory, but Amiri's portrait shows a tomahawk sheathed at her waist. they are plain ranged weapons now. Primitive Armor and Weapons. A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. An improvised weapon has a 50% chance of breaking each time it deals damage or, in the case of thrown objects, strikes a surface (such as a wall) or an object larger than itself. Hammer Throw: x2 per round spinning to gain velocity if the object is hammer/flail-like; max x4 Thrower Size Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. So no more -4 penalty to your attack roll when you throw your cutlass at the enemy in a last desperate attempt. Silvered Weapons Some Monsters that have immunity or Resistance to nonmagical Weapons are susceptible to silver Weapons, so cautious adventurers invest extra coin to plate their Weapons with silver. It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 Penalty on the Attack Roll. As long as it's not third party, it's good to go. Throw Anything from Complete Warrior lets you treat any melee weapon you are proficient with as a throwing weapon with a range increment of 10 feet. Throwing Axe is a weapon in Pathfinder: Kingmaker. Benefit: Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown. The throwing fusion makes even the most cumbersome melee weapon usable as a thrown weapon. Two-Weapon Fighting: -2 to attack and you get another attack. Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups): Axes ... club, dagger, greatclub, handaxe, heavy shield, light shield, shortspear, spear, throwing axe, unarmed strike. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. Issue There is no way to distinguish between throwing a melee weapon and using it in melee. A brilliant energy weapon cannot harm undead, constructs, and objects. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. with the strength property like compound bows. Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. Such a weapon has a range increment of 10 feet. Weapons Weapon Categories. startoss style and you can really smash open some people, and it pairs great with vital strike thanks to your scaling damage. As for the rotating wife thing, funny enough, the poster calculated wrong, and it should have been 95% (point blank and far shot making the difference). Improved Two-Weapon Fighting: The penalty on iterative attacks makes them unreliable. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. And cause throwing weapons sucks in general. Frozen Crescent Ornery Such a weapon has a range increment of 10 feet. To attack with a splash weapon, make a ranged touch attack against the target. Cost: 50 gp Weight: 2 lbs The new UA includes a "Thrown Weapon Fighting" style that allows you to draw a thrown weapon as part of the attack, but without that fighting style, you're severely limited in how many thrown attacks you can make. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. This property can only be applied to melee weapons, thrown weapons, and ammunition. A melee weapon with this fusion gains the thrown special property with a range increment of 10 feet. The fun police apparently got to them. Since 5 ft is actually melee range, you can't just drop it to 5, that'd be dumb. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. But if you're doing well with your -5 attacks, this might be worthwhile. Pages in category "Thrown weapons" The following 17 pages are in this category, out of 17 total. This can be disabled along with the Flying Blade archetype in settings.json; Installation: Install using UMM or copy .zip contents to Kingmaker/Mods; Huge thank you to Holic92 and Spacehamster for all their help! The throw wasn't an attack, just targeting a square, so the character rolled their throw to see if … As with all ranged weapons, thrown weapons are moderately effective against monsters that are weak to magic, and ineffective against monsters weak to melee. Such a weapon has a range increment of 10 feet. Need Help? So, I want to build a character based entirely on thrown weapons. Thrown Weapons. Using only one arm: x0.5 Running Throw: If you have at least 10 feet to get a running start you get a bonus of +5 feet to the throwing distance for every 10 feet of your speed. Also, range. But even in fantasy campaigns set in this era, some cultures lack steel, and some lack metalworking entirely. A weapon thrown with a spear-sling is treated as a projectile weapon instead of a thrown weapon, increasing its maximum range and allowing it to be used underwater. Thrown Weapons: The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). Currently about level 10 so working towards that and level 10 gold. Daggers, darts, javelins, throwing axes, light hammers, and nets are examples of thrown weapons. Class Features. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Power Throw from Complete Adventurer is the Power Attack feat for thrown weapons. Includes lances and tridents. Enabled daggers and starknives to be toggled to thrown weapons for all characters. Source code at github These weapons will have extra accuracy to monsters with a specific weakness to thrown weapons, and slightly less accuracy to monsters with any ranged weakness. that and they also use twf and ranged feats. I'm referring to thrown axes, hammers, and knives. Whether they are balanced with the rest of the game is another issue. They tend to shatter, bend, crumple, or fall apart after a few blows. Quick Draw: At 1st level, a master thrower gains the Quick Draw feat. This fusion allows you to add additional fusions that benefit thrown weapons. A kind GM would allow the sword's magical enhancement and properties to apply. well, loaded up a game and not anymore. This page was last edited on 9 May 2020, at 18:46. Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8. Weapons are grouped into several interlocking sets of categories. Unlike real weapons, improvised weapons are not designed to absorb damage. 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